Adventure [GBC]
A (mostly) faithful release of Atari's Adventure from the 2600. The overall and logic was designed from the groud up with the intent to emulate the original 1980 release.
While the Developer Log linked below will be more indepth, I'll provide insights here as well. Utilizing GB Studio, the intent was to create a "DX" version that added QoL features while retaining core gameplay.
The current Release Candidate features item location retention, collision alteration through Engine editing, and ultimately is a feature complete project. Taking the sentiment of the original game, I created an additional "easter egg" for players to discover.